[UI] Loop thread to main thread WindowedAppContext

This commit is contained in:
Triang3l
2021-08-28 19:38:24 +03:00
parent f540c188bf
commit 6ce5330f5f
95 changed files with 2343 additions and 1235 deletions

View File

@@ -2,28 +2,44 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <memory>
#include <string>
#include <vector>
#include "xenia/base/main.h"
#include "xenia/ui/d3d12/d3d12_provider.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_demo.h"
#include "xenia/ui/windowed_app.h"
namespace xe {
namespace ui {
namespace d3d12 {
int window_demo_main(const std::vector<std::string>& args);
class D3D12WindowDemoApp final : public WindowDemoApp {
public:
static std::unique_ptr<WindowedApp> Create(WindowedAppContext& app_context) {
return std::unique_ptr<WindowedApp>(new D3D12WindowDemoApp(app_context));
}
std::unique_ptr<GraphicsProvider> CreateDemoGraphicsProvider(Window* window) {
return xe::ui::d3d12::D3D12Provider::Create(window);
protected:
std::unique_ptr<GraphicsProvider> CreateGraphicsProvider() const override;
private:
explicit D3D12WindowDemoApp(WindowedAppContext& app_context)
: WindowDemoApp(app_context, "xenia-ui-window-d3d12-demo") {}
};
std::unique_ptr<GraphicsProvider> D3D12WindowDemoApp::CreateGraphicsProvider()
const {
return D3D12Provider::Create();
}
} // namespace d3d12
} // namespace ui
} // namespace xe
DEFINE_ENTRY_POINT("xenia-ui-window-d3d12-demo", xe::ui::window_demo_main, "");
XE_DEFINE_WINDOWED_APP(xenia_ui_window_d3d12_demo,
xe::ui::d3d12::D3D12WindowDemoApp::Create);