[UI] Loop thread to main thread WindowedAppContext

This commit is contained in:
Triang3l
2021-08-28 19:38:24 +03:00
parent f540c188bf
commit 6ce5330f5f
95 changed files with 2343 additions and 1235 deletions

View File

@@ -45,7 +45,7 @@ project("xenia-ui-window-vulkan-demo")
files({
"../window_demo.cc",
"vulkan_window_demo.cc",
project_root.."/src/xenia/base/main_"..platform_suffix..".cc",
project_root.."/src/xenia/ui/windowed_app_main_"..platform_suffix..".cc",
})
resincludedirs({
project_root,

View File

@@ -24,8 +24,8 @@ namespace xe {
namespace ui {
namespace vulkan {
std::unique_ptr<VulkanProvider> VulkanProvider::Create(Window* main_window) {
std::unique_ptr<VulkanProvider> provider(new VulkanProvider(main_window));
std::unique_ptr<VulkanProvider> VulkanProvider::Create() {
std::unique_ptr<VulkanProvider> provider(new VulkanProvider);
if (!provider->Initialize()) {
xe::FatalError(
"Unable to initialize Vulkan graphics subsystem.\n"
@@ -40,9 +40,6 @@ std::unique_ptr<VulkanProvider> VulkanProvider::Create(Window* main_window) {
return provider;
}
VulkanProvider::VulkanProvider(Window* main_window)
: GraphicsProvider(main_window) {}
VulkanProvider::~VulkanProvider() {
device_.reset();
instance_.reset();

View File

@@ -25,7 +25,7 @@ class VulkanProvider : public GraphicsProvider {
public:
~VulkanProvider() override;
static std::unique_ptr<VulkanProvider> Create(Window* main_window);
static std::unique_ptr<VulkanProvider> Create();
VulkanInstance* instance() const { return instance_.get(); }
VulkanDevice* device() const { return device_.get(); }
@@ -35,7 +35,7 @@ class VulkanProvider : public GraphicsProvider {
std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
protected:
explicit VulkanProvider(Window* main_window);
VulkanProvider() = default;
bool Initialize();

View File

@@ -2,28 +2,44 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <memory>
#include <string>
#include <vector>
#include "xenia/base/main.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
#include "xenia/ui/window.h"
#include "xenia/ui/window_demo.h"
#include "xenia/ui/windowed_app.h"
namespace xe {
namespace ui {
namespace vulkan {
int window_demo_main(const std::vector<std::string>& args);
class VulkanWindowDemoApp final : public WindowDemoApp {
public:
static std::unique_ptr<WindowedApp> Create(WindowedAppContext& app_context) {
return std::unique_ptr<WindowedApp>(new VulkanWindowDemoApp(app_context));
}
std::unique_ptr<GraphicsProvider> CreateDemoGraphicsProvider(Window* window) {
return xe::ui::vulkan::VulkanProvider::Create(window);
protected:
std::unique_ptr<GraphicsProvider> CreateGraphicsProvider() const override;
private:
explicit VulkanWindowDemoApp(WindowedAppContext& app_context)
: WindowDemoApp(app_context, "xenia-ui-window-vulkan-demo") {}
};
std::unique_ptr<GraphicsProvider> VulkanWindowDemoApp::CreateGraphicsProvider()
const {
return VulkanProvider::Create();
}
} // namespace vulkan
} // namespace ui
} // namespace xe
DEFINE_ENTRY_POINT("xenia-ui-window-vulkan-demo", xe::ui::window_demo_main, "");
XE_DEFINE_WINDOWED_APP(xenia_ui_window_vulkan_demo,
xe::ui::vulkan::VulkanWindowDemoApp::Create);