[UI] Loop thread to main thread WindowedAppContext
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@@ -25,7 +25,7 @@ class VulkanProvider : public GraphicsProvider {
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public:
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~VulkanProvider() override;
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static std::unique_ptr<VulkanProvider> Create(Window* main_window);
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static std::unique_ptr<VulkanProvider> Create();
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VulkanInstance* instance() const { return instance_.get(); }
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VulkanDevice* device() const { return device_.get(); }
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@@ -35,7 +35,7 @@ class VulkanProvider : public GraphicsProvider {
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std::unique_ptr<GraphicsContext> CreateOffscreenContext() override;
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protected:
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explicit VulkanProvider(Window* main_window);
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VulkanProvider() = default;
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bool Initialize();
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