[UI] Loop thread to main thread WindowedAppContext
This commit is contained in:
130
src/xenia/ui/windowed_app_context_win.cc
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130
src/xenia/ui/windowed_app_context_win.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/windowed_app_context_win.h"
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#include <cstdlib>
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#include "xenia/base/platform_win.h"
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namespace xe {
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namespace ui {
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bool Win32WindowedAppContext::pending_functions_window_class_registered_;
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Win32WindowedAppContext::~Win32WindowedAppContext() {
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if (pending_functions_hwnd_) {
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DestroyWindow(pending_functions_hwnd_);
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}
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}
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bool Win32WindowedAppContext::Initialize() {
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// Logging possibly not initialized in this function yet.
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// Create the message-only window for executing pending functions - using a
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// window instead of executing them between iterations so non-main message
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// loops, such as Windows modals, can execute pending functions too.
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static const WCHAR kPendingFunctionsWindowClassName[] =
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L"XeniaPendingFunctionsWindowClass";
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if (!pending_functions_window_class_registered_) {
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WNDCLASSEXW pending_functions_window_class = {};
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pending_functions_window_class.cbSize =
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sizeof(pending_functions_window_class);
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pending_functions_window_class.lpfnWndProc = PendingFunctionsWndProc;
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pending_functions_window_class.hInstance = hinstance_;
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pending_functions_window_class.lpszClassName =
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kPendingFunctionsWindowClassName;
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if (!RegisterClassExW(&pending_functions_window_class)) {
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return false;
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}
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pending_functions_window_class_registered_ = true;
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}
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pending_functions_hwnd_ = CreateWindowExW(
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0, kPendingFunctionsWindowClassName, L"Xenia Pending Functions",
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WS_OVERLAPPED, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
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HWND_MESSAGE, nullptr, hinstance_, this);
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if (!pending_functions_hwnd_) {
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return false;
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}
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return true;
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}
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void Win32WindowedAppContext::NotifyUILoopOfPendingFunctions() {
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while (!PostMessageW(pending_functions_hwnd_,
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kPendingFunctionsWindowClassMessageExecute, 0, 0)) {
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Sleep(1);
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}
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}
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void Win32WindowedAppContext::PlatformQuitFromUIThread() {
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// Send WM_QUIT to whichever loop happens to process it - may be the loop of a
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// built-in modal window, which is unaware of HasQuitFromUIThread, don't let
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// it delay quitting indefinitely.
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PostQuitMessage(EXIT_SUCCESS);
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}
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int Win32WindowedAppContext::RunMainMessageLoop() {
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int result = EXIT_SUCCESS;
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MSG message;
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// The HasQuitFromUIThread check is not absolutely required, but for
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// additional safety in case WM_QUIT is not received for any reason.
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while (!HasQuitFromUIThread()) {
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BOOL message_result = GetMessageW(&message, nullptr, 0, 0);
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if (message_result == 0 || message_result == -1) {
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// WM_QUIT (0 - this is the primary message loop, no need to resend, also
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// contains the result from PostQuitMessage in wParam) or an error
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// (-1). Quitting the context will run the pending functions. Getting
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// WM_QUIT doesn't imply that QuitFromUIThread has been called already, it
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// may originate in some place other than PlatformQuitFromUIThread as
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// well - call it to finish everything including the pending functions.
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QuitFromUIThread();
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result = message_result ? EXIT_FAILURE : int(message.wParam);
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break;
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}
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TranslateMessage(&message);
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DispatchMessageW(&message);
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}
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return result;
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}
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LRESULT CALLBACK Win32WindowedAppContext::PendingFunctionsWndProc(
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HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
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if (message == WM_CLOSE) {
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// Need the window for the entire context's lifetime, don't allow anything
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// to close it.
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return 0;
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}
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if (message == WM_NCCREATE) {
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SetWindowLongPtrW(
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hwnd, GWLP_USERDATA,
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reinterpret_cast<LONG_PTR>(
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reinterpret_cast<const CREATESTRUCTW*>(lparam)->lpCreateParams));
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} else {
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auto app_context = reinterpret_cast<Win32WindowedAppContext*>(
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GetWindowLongPtrW(hwnd, GWLP_USERDATA));
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if (app_context) {
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switch (message) {
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case WM_DESTROY:
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// The message-only window owned by the context is being destroyed,
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// thus the context won't be able to execute pending functions
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// anymore - can't continue functioning normally.
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app_context->QuitFromUIThread();
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break;
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case kPendingFunctionsWindowClassMessageExecute:
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app_context->ExecutePendingFunctionsFromUIThread();
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break;
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default:
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break;
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}
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}
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}
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return DefWindowProcW(hwnd, message, wparam, lparam);
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}
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} // namespace ui
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} // namespace xe
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