[UI] Loop thread to main thread WindowedAppContext
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58
src/xenia/ui/windowed_app_context_win.h
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58
src/xenia/ui/windowed_app_context_win.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_WINDOWED_APP_CONTEXT_WIN_H_
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#define XENIA_UI_WINDOWED_APP_CONTEXT_WIN_H_
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#include <memory>
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#include "xenia/base/platform_win.h"
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#include "xenia/ui/windowed_app_context.h"
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namespace xe {
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namespace ui {
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class Win32WindowedAppContext final : public WindowedAppContext {
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public:
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// Must call Initialize and check its result after creating to be able to
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// perform pending function calls.
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explicit Win32WindowedAppContext(HINSTANCE hinstance, int show_cmd)
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: hinstance_(hinstance), show_cmd_(show_cmd) {}
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~Win32WindowedAppContext();
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bool Initialize();
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HINSTANCE hinstance() const { return hinstance_; }
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int show_cmd() const { return show_cmd_; }
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void NotifyUILoopOfPendingFunctions() override;
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void PlatformQuitFromUIThread() override;
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int RunMainMessageLoop();
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private:
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enum : UINT {
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kPendingFunctionsWindowClassMessageExecute = WM_USER,
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};
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static LRESULT CALLBACK PendingFunctionsWndProc(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam);
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HINSTANCE hinstance_;
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int show_cmd_;
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HWND pending_functions_hwnd_ = nullptr;
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static bool pending_functions_window_class_registered_;
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_WINDOWED_APP_CONTEXT_WIN_H_
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