[D3D12] Remove context_ from PipelineCache

This commit is contained in:
Triang3l
2018-08-01 18:41:07 +03:00
parent a627ef3d66
commit 6d2441a9ee
3 changed files with 6 additions and 11 deletions

View File

@@ -18,7 +18,6 @@
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/shader_translator.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/d3d12/d3d12_context.h"
namespace xe {
namespace gpu {
@@ -35,7 +34,7 @@ class PipelineCache {
};
PipelineCache(D3D12CommandProcessor* command_processor,
RegisterFile* register_file, ui::d3d12::D3D12Context* context);
RegisterFile* register_file);
~PipelineCache();
void Shutdown();
@@ -80,7 +79,6 @@ class PipelineCache {
D3D12CommandProcessor* command_processor_;
RegisterFile* register_file_;
ui::d3d12::D3D12Context* context_;
// Reusable shader translator.
std::unique_ptr<ShaderTranslator> shader_translator_ = nullptr;