[D3D12] Remove context_ from PipelineCache
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@@ -18,7 +18,6 @@
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#include "xenia/gpu/register_file.h"
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#include "xenia/gpu/shader_translator.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/d3d12/d3d12_context.h"
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namespace xe {
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namespace gpu {
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@@ -35,7 +34,7 @@ class PipelineCache {
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};
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PipelineCache(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file, ui::d3d12::D3D12Context* context);
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RegisterFile* register_file);
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~PipelineCache();
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void Shutdown();
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@@ -80,7 +79,6 @@ class PipelineCache {
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D3D12CommandProcessor* command_processor_;
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RegisterFile* register_file_;
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ui::d3d12::D3D12Context* context_;
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// Reusable shader translator.
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std::unique_ptr<ShaderTranslator> shader_translator_ = nullptr;
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