[D3D12] ROV: Check if supported
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@@ -62,7 +62,8 @@ using namespace ucode;
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// second buffer in the descriptor array at b2, which is assigned to CB1, the
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// index would be CB1[3][0].
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DxbcShaderTranslator::DxbcShaderTranslator() {
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DxbcShaderTranslator::DxbcShaderTranslator(bool edram_rovs_used)
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: edram_rovs_used_(edram_rovs_used) {
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// Don't allocate again and again for the first shader.
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shader_code_.reserve(8192);
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shader_object_.reserve(16384);
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