[D3D12] DXBC RDEF types
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@@ -28,6 +28,8 @@ void DxbcShaderTranslator::Reset() {
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ShaderTranslator::Reset();
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shader_code_.clear();
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rdef_constants_used_ = 0;
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}
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std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
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@@ -89,20 +91,43 @@ uint32_t DxbcShaderTranslator::AppendString(std::vector<uint32_t>& dest,
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return uint32_t(size_aligned);
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}
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const DxbcShaderTranslator::RdefStructMember
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DxbcShaderTranslator::rdef_float_constant_page_member_ = {
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"c", RdefTypeIndex::kFloat4Array32, 0};
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const DxbcShaderTranslator::RdefType DxbcShaderTranslator::rdef_types_[size_t(
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DxbcShaderTranslator::RdefTypeIndex::kCount)] = {
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{"float", 0, 3, 1, 1, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{"float2", 1, 3, 1, 2, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{"float3", 1, 3, 1, 3, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{"float4", 1, 3, 1, 4, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{"int", 0, 2, 1, 1, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{"uint", 0, 19, 1, 1, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{"uint4", 1, 19, 1, 4, 0, 0, RdefTypeIndex::kUnknown, nullptr},
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{nullptr, 1, 3, 1, 4, 20, 0, RdefTypeIndex::kFloat4, nullptr},
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{nullptr, 1, 19, 1, 4, 8, 0, RdefTypeIndex::kUint4, nullptr},
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{nullptr, 1, 19, 1, 4, 32, 0, RdefTypeIndex::kUint4, nullptr},
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{nullptr, 1, 19, 1, 4, 48, 0, RdefTypeIndex::kUint4, nullptr},
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{"XeFloatConstantPage", 5, 0, 1, 128, 1, 1, RdefTypeIndex::kUnknown,
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&rdef_float_constant_page_member_},
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};
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void DxbcShaderTranslator::WriteResourceDefinitions() {
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uint32_t chunk_position_dwords = uint32_t(shader_object_.size());
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uint32_t new_offset;
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// Write the header.
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// TODO(Triang3l): Include shared memory, textures, samplers.
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uint32_t binding_count = uint32_t(RdefConstantBufferIndex::kCount);
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// ***************************************************************************
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// Header
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// ***************************************************************************
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// Constant buffer count.
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// b0 - Xenia system constants.
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// b1 - bool and loop constants.
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// b2 - fetch constants.
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// b3-b10 - float constants.
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shader_object_.push_back(4);
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shader_object_.push_back(uint32_t(RdefConstantBufferIndex::kCount));
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// Constant buffer offset (set later).
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shader_object_.push_back(0);
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// TODO(Triang3l): Bound resource count (CBV + other views) (set later).
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shader_object_.push_back(4);
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// Bound resource count (CBV, SRV, UAV, samplers).
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shader_object_.push_back(binding_count);
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// TODO(Triang3l): Bound resource buffer offset (set later).
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shader_object_.push_back(0);
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if (is_vertex_shader()) {
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@@ -131,10 +156,72 @@ void DxbcShaderTranslator::WriteResourceDefinitions() {
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// Generator name.
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AppendString(shader_object_, "Xenia");
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// Constant buffers.
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uint32_t cbuffer_position_dwords = uint32_t(shader_object_.size());
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shader_object_[chunk_position_dwords + 1] =
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cbuffer_position_dwords * sizeof(uint32_t);
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// ***************************************************************************
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// Constant types
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// ***************************************************************************
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// Type names.
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new_offset = (uint32_t(shader_object_.size()) - chunk_position_dwords) *
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sizeof(uint32_t);
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uint32_t type_name_offsets[size_t(RdefTypeIndex::kCount)];
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for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
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const RdefType& type = rdef_types_[i];
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if (type.name == nullptr) {
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// Array - use the name of the element type.
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type_name_offsets[i] =
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type_name_offsets[uint32_t(type.array_element_type)];
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continue;
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}
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type_name_offsets[i] = new_offset;
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new_offset += AppendString(shader_object_, type.name);
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}
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// Types.
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uint32_t types_position_dwords = uint32_t(shader_object_.size());
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const uint32_t type_size_dwords = 9;
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uint32_t types_offset =
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(types_position_dwords - chunk_position_dwords) * sizeof(uint32_t);
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const uint32_t type_size = type_size_dwords * sizeof(uint32_t);
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for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
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const RdefType& type = rdef_types_[i];
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shader_object_.push_back(type.type_class | (type.type << 16));
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shader_object_.push_back(type.row_count | (type.column_count << 16));
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shader_object_.push_back(type.element_count |
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(type.struct_member_count << 16));
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// Struct member offset (set later).
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shader_object_.push_back(0);
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// Unknown.
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shader_object_.push_back(0);
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shader_object_.push_back(0);
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shader_object_.push_back(0);
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shader_object_.push_back(0);
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shader_object_.push_back(type_name_offsets[i]);
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}
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// Struct members.
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for (uint32_t i = 0; i < uint32_t(RdefTypeIndex::kCount); ++i) {
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const RdefType& type = rdef_types_[i];
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const RdefStructMember* struct_members = type.struct_members;
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if (struct_members == nullptr) {
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continue;
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}
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uint32_t struct_member_position_dwords = uint32_t(shader_object_.size());
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shader_object_[types_position_dwords + i * type_size_dwords + 3] =
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(struct_member_position_dwords - chunk_position_dwords) *
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sizeof(uint32_t);
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uint32_t struct_member_count = type.struct_member_count;
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// Reserve space for names and write types and offsets.
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for (uint32_t j = 0; j < struct_member_count; ++j) {
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shader_object_.push_back(0);
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shader_object_.push_back(types_offset +
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uint32_t(struct_members[j].type) * type_size);
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shader_object_.push_back(struct_members[j].offset);
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}
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// Write member names.
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new_offset = (uint32_t(shader_object_.size()) - chunk_position_dwords) *
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sizeof(uint32_t);
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for (uint32_t j = 0; j < struct_member_count; ++j) {
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shader_object_[struct_member_position_dwords + j * 3] = new_offset;
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new_offset += AppendString(shader_object_, struct_members[j].name);
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}
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}
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}
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} // namespace gpu
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