[GPU] Use XOR to flip X texel group in all load/resolve shaders

For visual consistency (missed in the commit that added LocalXAddressXor).
This commit is contained in:
Triang3l
2026-01-13 23:37:01 +03:00
parent 7db772bfeb
commit 6db6192170
25 changed files with 241 additions and 241 deletions

View File

@@ -62,7 +62,7 @@ entry_inputs_end_code_begin_compute_xe
xe_resolve_dest, dest_address,
XeEndianSwap128(float_bits_to_uint_xe(pixel_0),
resolve_info.dest_endian_128));
dest_address += XeResolveLocalXAddressXor(1u, 4u) >> 4u;
dest_address ^= XeResolveLocalXAddressXor(1u, 4u) >> 4u;
array_buffer_store_xe(
xe_resolve_dest, dest_address,
XeEndianSwap128(float_bits_to_uint_xe(pixel_1),