[GPU] Use XOR to flip X texel group in all load/resolve shaders
For visual consistency (missed in the commit that added LocalXAddressXor).
This commit is contained in:
@@ -62,7 +62,7 @@ entry_inputs_end_code_begin_compute_xe
|
||||
xe_resolve_dest, dest_address,
|
||||
XeEndianSwap128(float_bits_to_uint_xe(pixel_0),
|
||||
resolve_info.dest_endian_128));
|
||||
dest_address += XeResolveLocalXAddressXor(1u, 4u) >> 4u;
|
||||
dest_address ^= XeResolveLocalXAddressXor(1u, 4u) >> 4u;
|
||||
array_buffer_store_xe(
|
||||
xe_resolve_dest, dest_address,
|
||||
XeEndianSwap128(float_bits_to_uint_xe(pixel_1),
|
||||
|
||||
Reference in New Issue
Block a user