[GPU] Use XOR to flip X texel group in all load/resolve shaders
For visual consistency (missed in the commit that added LocalXAddressXor).
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@@ -42,7 +42,7 @@ entry_inputs_end_code_begin_compute_xe
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array_buffer_load_xe(xe_texture_load_source, block_offset_guest),
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array_buffer_load_xe(
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xe_texture_load_source,
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block_offset_guest +
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block_offset_guest ^
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(XeTextureLoadLocalXAddressXor(8u, 0u, load_info.is_tiled)
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>> 3u))));
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}
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