[GPU] Use XOR to flip X texel group in all load/resolve shaders

For visual consistency (missed in the commit that added LocalXAddressXor).
This commit is contained in:
Triang3l
2026-01-13 23:37:01 +03:00
parent 7db772bfeb
commit 6db6192170
25 changed files with 241 additions and 241 deletions

View File

@@ -42,7 +42,7 @@ entry_inputs_end_code_begin_compute_xe
array_buffer_load_xe(xe_texture_load_source, block_offset_guest),
array_buffer_load_xe(
xe_texture_load_source,
block_offset_guest +
block_offset_guest ^
(XeTextureLoadLocalXAddressXor(8u, 0u, load_info.is_tiled)
>> 3u))));
}