D3D11 window up and spinning.
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@@ -15,11 +15,15 @@
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#include <xenia/gpu/graphics_system.h>
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#include <xenia/gpu/d3d11/d3d11-private.h>
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#include <d3d11.h>
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namespace xe {
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namespace gpu {
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namespace d3d11 {
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class D3D11Window;
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GraphicsSystem* Create(const CreationParams* params);
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@@ -29,7 +33,15 @@ public:
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D3D11GraphicsSystem(const CreationParams* params);
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virtual ~D3D11GraphicsSystem();
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protected:
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virtual void Initialize();
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virtual void Pump();
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virtual void Shutdown();
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private:
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IDXGIFactory1* dxgi_factory_;
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ID3D11Device* device_;
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D3D11Window* window_;
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};
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