D3D11 window up and spinning.

This commit is contained in:
Ben Vanik
2013-10-11 20:23:58 -07:00
parent 611d3bbbeb
commit 6e4fb87992
33 changed files with 1184 additions and 62 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_
#define XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_
#include <xenia/core.h>
#include <xenia/gpu/shader_cache.h>
namespace xe {
namespace gpu {
namespace d3d11 {
class D3D11ShaderCache : public ShaderCache {
public:
D3D11ShaderCache();
virtual ~D3D11ShaderCache();
};
} // namespace d3d11
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_