D3D11 window up and spinning.
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50
src/xenia/gpu/d3d11/d3d11_window.h
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50
src/xenia/gpu/d3d11/d3d11_window.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_D3D11_D3D11_WINDOW_H_
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#define XENIA_GPU_D3D11_D3D11_WINDOW_H_
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#include <xenia/core.h>
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#include <d3d11.h>
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namespace xe {
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namespace gpu {
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namespace d3d11 {
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class D3D11Window : public xe::core::Win32Window {
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public:
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D3D11Window(
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xe_run_loop_ref run_loop,
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IDXGIFactory1* dxgi_factory, ID3D11Device* device);
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virtual ~D3D11Window();
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void Swap();
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protected:
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virtual void OnResize(uint32_t width, uint32_t height);
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virtual void OnClose();
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private:
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IDXGIFactory1* dxgi_factory_;
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ID3D11Device* device_;
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IDXGISwapChain* swap_chain_;
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ID3D11DeviceContext* context_;
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ID3D11RenderTargetView* render_target_view_;
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};
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} // namespace d3d11
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_D3D11_D3D11_WINDOW_H_
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