[D3D12] CP: Separate guest frame and non-frame submissions
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@@ -154,7 +154,7 @@ void PipelineCache::ClearCache() {
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shader_map_.clear();
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}
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void PipelineCache::EndFrame() {
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void PipelineCache::EndSubmission() {
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if (!creation_threads_.empty()) {
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// Await creation of all queued pipelines.
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bool await_event = false;
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