[D3D12] CP: Separate guest frame and non-frame submissions

This commit is contained in:
Triang3l
2019-10-28 22:00:59 +03:00
parent d3b6f71ae1
commit 6e5a0ebf7b
10 changed files with 207 additions and 193 deletions

View File

@@ -154,7 +154,7 @@ void PipelineCache::ClearCache() {
shader_map_.clear();
}
void PipelineCache::EndFrame() {
void PipelineCache::EndSubmission() {
if (!creation_threads_.empty()) {
// Await creation of all queued pipelines.
bool await_event = false;