[D3D12] CP: Separate guest frame and non-frame submissions

This commit is contained in:
Triang3l
2019-10-28 22:00:59 +03:00
parent d3b6f71ae1
commit 6e5a0ebf7b
10 changed files with 207 additions and 193 deletions

View File

@@ -42,7 +42,7 @@ class PipelineCache {
void Shutdown();
void ClearCache();
void EndFrame();
void EndSubmission();
D3D12Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
const uint32_t* host_address, uint32_t dword_count);