[D3D12] CP: Separate guest frame and non-frame submissions
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@@ -42,7 +42,7 @@ class PipelineCache {
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void Shutdown();
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void ClearCache();
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void EndFrame();
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void EndSubmission();
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D3D12Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address, uint32_t dword_count);
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