[D3D12] CP: Separate guest frame and non-frame submissions
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@@ -165,8 +165,6 @@ class SharedMemory {
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ID3D12Heap* heaps_[kBufferSize >> kHeapSizeLog2] = {};
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// Number of the heaps currently resident, for profiling.
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uint32_t heap_count_ = 0;
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// Whether creation of a heap has failed in the current frame.
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bool heap_creation_failed_ = false;
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// Log2 of system page size.
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uint32_t page_size_log2_;
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