Proper(ish) VdSwap - fixes a bunch of things.
Caching is working a bit better, now.
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@@ -28,7 +28,7 @@ GraphicsSystem::GraphicsSystem(Emulator* emulator) :
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thread_(nullptr), running_(false), driver_(nullptr),
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command_processor_(nullptr),
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interrupt_callback_(0), interrupt_callback_data_(0),
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last_interrupt_time_(0), swap_pending_(false), thread_wait_(nullptr) {
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last_interrupt_time_(0), thread_wait_(nullptr) {
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// Create the run loop used for any windows/etc.
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// This must be done on the thread we create the driver.
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run_loop_ = xe_run_loop_create();
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