[Emulator] Improvements to launch_data
Added support for autoload titles on boot with: - Specific launch data - Specific xex - Restarting into packages: XamContentLaunchImageFromFileInternal
This commit is contained in:
committed by
Radosław Gliński
parent
7e7784347b
commit
6f287a9597
@@ -14,10 +14,13 @@
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#include "xenia/kernel/user_module.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xam/xam_content_device.h"
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#include "xenia/kernel/xam/xam_module.h"
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#include "xenia/kernel/xam/xam_private.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_threading.h"
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#include "xenia/kernel/xenumerator.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/imgui_drawer.h"
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#include "xenia/xbox.h"
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DEFINE_int32(
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@@ -498,6 +501,50 @@ dword_result_t XamLoaderGetMediaInfoEx_entry(dword_t unk1, dword_t unk2,
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DECLARE_XAM_EXPORT1(XamLoaderGetMediaInfoEx, kContent, kStub);
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dword_result_t XamContentLaunchImageFromFileInternal_entry(
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lpstring_t image_location, lpstring_t xex_name, dword_t unk) {
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const std::string image_path = image_location;
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const std::string xex_name_ = xex_name;
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vfs::Entry* entry = kernel_state()->file_system()->ResolvePath(image_path);
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if (!entry) {
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return 0;
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}
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const std::filesystem::path host_path =
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kernel_state()->emulator()->content_root() / entry->name();
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if (!std::filesystem::exists(host_path)) {
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vfs::VirtualFileSystem::ExtractContentFile(
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entry, kernel_state()->emulator()->content_root(), true);
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}
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auto xam = kernel_state()->GetKernelModule<XamModule>("xam.xex");
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auto& loader_data = xam->loader_data();
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loader_data.host_path = xe::path_to_utf8(host_path);
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loader_data.launch_path = xex_name_;
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xam->SaveLoaderData();
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auto display_window = kernel_state()->emulator()->display_window();
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auto imgui_drawer = kernel_state()->emulator()->imgui_drawer();
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if (display_window && imgui_drawer) {
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display_window->app_context().CallInUIThreadSynchronous([imgui_drawer]() {
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xe::ui::ImGuiDialog::ShowMessageBox(
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imgui_drawer, "Launching new title!",
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"Launching new title. \nPlease close Xenia and launch it again. Game "
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"should load automatically.");
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});
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}
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kernel_state()->TerminateTitle();
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return 0;
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}
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DECLARE_XAM_EXPORT1(XamContentLaunchImageFromFileInternal, kContent, kStub);
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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@@ -291,24 +291,6 @@ dword_result_t XamLoaderSetLaunchData_entry(lpvoid_t data, dword_t size) {
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loader_data.launch_data_present = size ? true : false;
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loader_data.launch_data.resize(size);
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std::memcpy(loader_data.launch_data.data(), data, size);
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// Because we have no way to restart game while it is working. Remove as soon
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// as possible.
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const std::filesystem::path launch_data_dir = "launch_data";
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std::filesystem::path file_path =
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launch_data_dir /
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fmt::format("{:08X}_launch_data.bin", kernel_state()->title_id());
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if (!std::filesystem::exists(launch_data_dir)) {
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std::filesystem::create_directories(launch_data_dir);
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}
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auto file = xe::filesystem::OpenFile(file_path, "wb+");
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if (file) {
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fwrite(loader_data.launch_data.data(), size, 1, file);
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fclose(file);
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}
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return 0;
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}
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DECLARE_XAM_EXPORT1(XamLoaderSetLaunchData, kNone, kSketchy);
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@@ -357,15 +339,12 @@ void XamLoaderLaunchTitle_entry(lpstring_t raw_name_ptr, dword_t flags) {
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if (path.empty()) {
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loader_data.launch_path = "game:\\default.xex";
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} else {
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if (xe::utf8::find_name_from_guest_path(path) == path) {
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path = xe::utf8::join_guest_paths(
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xe::utf8::find_base_guest_path(
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kernel_state()->GetExecutableModule()->path()),
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path);
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}
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loader_data.launch_path = path;
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loader_data.launch_path = xe::path_to_utf8(path);
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loader_data.launch_data_present = true;
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}
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xam->SaveLoaderData();
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if (loader_data.launch_data_present) {
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auto display_window = kernel_state()->emulator()->display_window();
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auto imgui_drawer = kernel_state()->emulator()->imgui_drawer();
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@@ -375,8 +354,8 @@ void XamLoaderLaunchTitle_entry(lpstring_t raw_name_ptr, dword_t flags) {
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[imgui_drawer]() {
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xe::ui::ImGuiDialog::ShowMessageBox(
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imgui_drawer, "Title was restarted",
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"Title closed with new launch data. \nPlease close Xenia and "
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"start title again.");
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"Title closed with new launch data. \nPlease restart Xenia. "
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"Game will be loaded automatically.");
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});
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}
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}
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@@ -63,6 +63,82 @@ void XamModule::RegisterExportTable(xe::cpu::ExportResolver* export_resolver) {
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XamModule::~XamModule() {}
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void XamModule::LoadLoaderData() {
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FILE* file = xe::filesystem::OpenFile(kXamModuleLoaderDataFileName, "rb");
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if (!file) {
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loader_data_.launch_data_present = false;
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return;
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}
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loader_data_.launch_data_present = true;
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auto string_read = [file]() {
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uint16_t string_size = 0;
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fread(&string_size, sizeof(string_size), 1, file);
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std::string result_string;
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result_string.resize(string_size);
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fread(result_string.data(), string_size, 1, file);
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return result_string;
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};
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loader_data_.host_path = string_read();
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loader_data_.launch_path = string_read();
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fread(&loader_data_.launch_flags, sizeof(loader_data_.launch_flags), 1, file);
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uint16_t launch_data_size = 0;
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fread(&launch_data_size, sizeof(launch_data_size), 1, file);
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if (launch_data_size > 0) {
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loader_data_.launch_data.resize(launch_data_size);
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fread(loader_data_.launch_data.data(), launch_data_size, 1, file);
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}
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fclose(file);
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// We read launch data. Let's remove it till next request.
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std::filesystem::remove(kXamModuleLoaderDataFileName);
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}
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void XamModule::SaveLoaderData() {
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FILE* file = xe::filesystem::OpenFile(kXamModuleLoaderDataFileName, "wb");
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if (!file) {
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return;
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}
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std::filesystem::path host_path = loader_data_.host_path;
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if (host_path.extension() == ".xex") {
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host_path.remove_filename();
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host_path = host_path / loader_data_.launch_path;
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loader_data_.launch_path = "";
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}
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const std::string host_path_as_string = xe::path_to_utf8(host_path);
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const uint16_t host_path_length =
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static_cast<uint16_t>(host_path_as_string.size());
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fwrite(&host_path_length, sizeof(host_path_length), 1, file);
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fwrite(host_path_as_string.c_str(), host_path_length, 1, file);
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const uint16_t launch_path_length =
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static_cast<uint16_t>(loader_data_.launch_path.size());
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fwrite(&launch_path_length, sizeof(launch_path_length), 1, file);
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fwrite(loader_data_.launch_path.c_str(), launch_path_length, 1, file);
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fwrite(&loader_data_.launch_flags, sizeof(loader_data_.launch_flags), 1,
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file);
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const uint16_t launch_data_size =
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static_cast<uint16_t>(loader_data_.launch_data.size());
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fwrite(&launch_data_size, sizeof(launch_data_size), 1, file);
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fwrite(loader_data_.launch_data.data(), launch_data_size, 1, file);
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fclose(file);
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}
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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@@ -23,6 +23,8 @@ namespace xam {
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bool xeXamIsUIActive();
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static const std::string kXamModuleLoaderDataFileName = "launch_data.bin";
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class XamModule : public KernelModule {
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public:
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XamModule(Emulator* emulator, KernelState* kernel_state);
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@@ -32,11 +34,17 @@ class XamModule : public KernelModule {
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struct LoaderData {
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bool launch_data_present = false;
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std::vector<uint8_t> launch_data;
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std::string host_path; // Full host path to next title to load
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std::string
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launch_path; // Full guest path to next xex. might be default.xex
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uint32_t launch_flags = 0;
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std::string launch_path; // Full path to next xex
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std::vector<uint8_t> launch_data;
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};
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void LoadLoaderData();
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void SaveLoaderData();
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const LoaderData& loader_data() const { return loader_data_; }
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LoaderData& loader_data() { return loader_data_; }
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