Rebuild shaders with the latest compiler

This commit is contained in:
Dr. Chat
2016-06-04 15:17:31 -05:00
parent 41a9004976
commit 6f5f3534c4
16 changed files with 1024 additions and 1101 deletions

View File

@@ -16,11 +16,8 @@ out gl_PerVertex {
float gl_ClipDistance[];
};
struct VertexData {
vec4 o[16];
};
layout(location = 0) in VertexData in_vtx[];
layout(location = 0) out VertexData out_vtx;
layout(location = 0) in vec4 in_interpolators[][16];
layout(location = 0) out vec4 out_interpolators[16];
layout(lines_adjacency) in;
layout(triangle_strip, max_vertices = 4) out;
@@ -30,7 +27,7 @@ void main() {
int input_index = order[i];
gl_Position = gl_in[input_index].gl_Position;
gl_PointSize = gl_in[input_index].gl_PointSize;
out_vtx = in_vtx[input_index];
out_interpolators = in_interpolators[input_index];
EmitVertex();
}
EndPrimitive();