Adding thread ID to trace lines and cleaning up their formatting.
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@@ -191,9 +191,10 @@ uint32_t Processor::CreateCallback(void (*callback)(void* data), void* data) {
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}
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ThreadState* Processor::AllocThread(uint32_t stack_size,
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uint32_t thread_state_address) {
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uint32_t thread_state_address,
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uint32_t thread_id) {
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ThreadState* thread_state = new ThreadState(
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this, stack_size, thread_state_address);
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this, stack_size, thread_state_address, thread_id);
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return thread_state;
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}
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