[vulkan] Point list rendering improvements
Implement register and vertex-shader-written point size. Fix point size computation in geometry shader (convert pixel size to NDC scale using viewport size). Fix point sprite coordinate generation.
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@@ -281,6 +281,7 @@ class PipelineCache {
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uint32_t sq_context_misc;
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uint32_t rb_colorcontrol;
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float rb_alpha_ref;
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uint32_t pa_su_point_size;
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SetDynamicStateRegisters() { Reset(); }
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void Reset() { std::memset(this, 0, sizeof(*this)); }
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