[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
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@@ -153,11 +153,18 @@ enum class MsaaSamples : uint32_t {
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};
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enum class ColorRenderTargetFormat : uint32_t {
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k_8_8_8_8 = 0, // D3DFMT_A8R8G8B8 (or ABGR?)
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k_8_8_8_8_GAMMA = 1, // D3DFMT_A8R8G8B8 with gamma correction
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// D3DFMT_A8R8G8B8 (or ABGR?).
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k_8_8_8_8 = 0,
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// D3DFMT_A8R8G8B8 with gamma correction.
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k_8_8_8_8_GAMMA = 1,
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k_2_10_10_10 = 2,
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// 7e3 [0, 32) RGB, unorm alpha.
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// http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/eg05-xenos-doggett.pdf
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k_2_10_10_10_FLOAT = 3,
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// Fixed point -32...32.
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// http://www.students.science.uu.nl/~3220516/advancedgraphics/papers/inferred_lighting.pdf
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k_16_16 = 4,
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// Fixed point -32...32.
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k_16_16_16_16 = 5,
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k_16_16_FLOAT = 6,
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k_16_16_16_16_FLOAT = 7,
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@@ -169,6 +176,7 @@ enum class ColorRenderTargetFormat : uint32_t {
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enum class DepthRenderTargetFormat : uint32_t {
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kD24S8 = 0,
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// 20e4 [0, 2).
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kD24FS8 = 1,
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};
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