[D3D12] Display texture cache size in the profiler
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@@ -341,6 +341,7 @@ class TextureCache {
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struct Texture {
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TextureKey key;
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ID3D12Resource* resource;
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uint64_t resource_size;
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D3D12_RESOURCE_STATES state;
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// Byte size of the top guest mip level.
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@@ -542,6 +543,7 @@ class TextureCache {
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resolve_tile_pipelines_[size_t(ResolveTileMode::kCount)] = {};
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std::unordered_multimap<uint64_t, Texture*> textures_;
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uint64_t textures_total_size_ = 0;
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std::vector<SRVDescriptorCachePage> srv_descriptor_cache_;
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