Plumbing breakpoints down into alloy Debugger interface.
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61
src/alloy/runtime/debugger.h
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61
src/alloy/runtime/debugger.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_RUNTIME_DEBUGGER_H_
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#define ALLOY_RUNTIME_DEBUGGER_H_
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#include <alloy/core.h>
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namespace alloy {
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namespace runtime {
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class Runtime;
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class Breakpoint {
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public:
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enum Type {
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TEMP_TYPE,
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CODE_TYPE,
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};
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public:
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Breakpoint(Type type, uint64_t address);
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~Breakpoint();
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Type type() const { return type_; }
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uint64_t address() const { return address_; }
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private:
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Type type_;
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uint64_t address_;
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};
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class Debugger {
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public:
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Debugger(Runtime* runtime);
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~Debugger();
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Runtime* runtime() const { return runtime_; }
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int AddBreakpoint(Breakpoint* breakpoint);
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int RemoveBreakpoint(Breakpoint* breakpoint);
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int RemoveAllBreakpoints();
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private:
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Runtime* runtime_;
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};
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} // namespace runtime
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} // namespace alloy
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#endif // ALLOY_RUNTIME_DEBUGGER_H_
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