[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors

This commit is contained in:
Triang3l
2020-02-16 19:35:26 +03:00
parent d18e63e6e2
commit 710d225d0a
10 changed files with 108 additions and 23 deletions

View File

@@ -20,6 +20,7 @@
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
#include "xenia/gpu/d3d12/d3d12_shader.h"
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/d3d12/d3d12_util.h"
@@ -1476,10 +1477,23 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
}
const auto& vfetch_constant = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + vfetch_index * 2);
if (vfetch_constant.type != 3) {
XELOGW("Vertex fetch type is not 3 (fetch constant %u is %.8X %.8X)!",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
return false;
switch (vfetch_constant.type) {
case xenos::FetchConstantType::kVertex:
break;
case xenos::FetchConstantType::kInvalidVertex:
if (cvars::gpu_allow_invalid_fetch_constants) {
break;
}
XELOGW(
"Vertex fetch constant %u (%.8X %.8X) has \"invalid\" type! This "
"is incorrect behavior, but you can try bypassing this by "
"launching Xenia with --gpu_allow_invalid_fetch_constants=true.",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
return false;
default:
XELOGW("Vertex fetch constant %u (%.8X %.8X) is completely invalid!",
vfetch_index, vfetch_constant.dword_0, vfetch_constant.dword_1);
return false;
}
if (!shared_memory_->RequestRange(vfetch_constant.address << 2,
vfetch_constant.size << 2)) {