[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
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@@ -17,3 +17,11 @@ DEFINE_string(dump_shaders, "",
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"Path to write GPU shaders to as they are compiled.", "GPU");
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DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU");
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DEFINE_bool(
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gpu_allow_invalid_fetch_constants, false,
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"Allow texture and vertex fetch constants with invalid type - generally "
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"unsafe because the constant may contain completely invalid values, but "
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"may be used to bypass fetch constant type errors in certain games until "
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"the real reason why they're invalid is found.",
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"GPU");
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