[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread

This commit is contained in:
Triang3l
2020-07-03 20:03:53 +03:00
parent 1d35ba9ee7
commit 713f26b5c8
169 changed files with 49015 additions and 22864 deletions

View File

@@ -110,16 +110,52 @@ bool SharedMemory::Initialize() {
}
buffer_descriptor_heap_start_ =
buffer_descriptor_heap_->GetCPUDescriptorHandleForHeapStart();
ui::d3d12::util::CreateRawBufferSRV(
ui::d3d12::util::CreateBufferRawSRV(
device,
provider->OffsetViewDescriptor(buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kRawSRV)),
buffer_, kBufferSize);
ui::d3d12::util::CreateRawBufferUAV(
ui::d3d12::util::CreateBufferTypedSRV(
device,
provider->OffsetViewDescriptor(
buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kR32UintSRV)),
buffer_, DXGI_FORMAT_R32_UINT, kBufferSize >> 2);
ui::d3d12::util::CreateBufferTypedSRV(
device,
provider->OffsetViewDescriptor(
buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kR32G32UintSRV)),
buffer_, DXGI_FORMAT_R32G32_UINT, kBufferSize >> 3);
ui::d3d12::util::CreateBufferTypedSRV(
device,
provider->OffsetViewDescriptor(
buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kR32G32B32A32UintSRV)),
buffer_, DXGI_FORMAT_R32G32B32A32_UINT, kBufferSize >> 4);
ui::d3d12::util::CreateBufferRawUAV(
device,
provider->OffsetViewDescriptor(buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kRawUAV)),
buffer_, kBufferSize);
ui::d3d12::util::CreateBufferTypedUAV(
device,
provider->OffsetViewDescriptor(
buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kR32UintUAV)),
buffer_, DXGI_FORMAT_R32_UINT, kBufferSize >> 2);
ui::d3d12::util::CreateBufferTypedUAV(
device,
provider->OffsetViewDescriptor(
buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kR32G32UintUAV)),
buffer_, DXGI_FORMAT_R32G32_UINT, kBufferSize >> 3);
ui::d3d12::util::CreateBufferTypedUAV(
device,
provider->OffsetViewDescriptor(
buffer_descriptor_heap_start_,
uint32_t(BufferDescriptorIndex::kR32G32B32A32UintUAV)),
buffer_, DXGI_FORMAT_R32G32B32A32_UINT, kBufferSize >> 4);
system_page_flags_.clear();
system_page_flags_.resize((page_count_ + 63) / 64);
@@ -710,6 +746,58 @@ void SharedMemory::WriteRawUAVDescriptor(D3D12_CPU_DESCRIPTOR_HANDLE handle) {
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
void SharedMemory::WriteUintPow2SRVDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2) {
BufferDescriptorIndex descriptor_index;
switch (element_size_bytes_pow2) {
case 2:
descriptor_index = BufferDescriptorIndex::kR32UintSRV;
break;
case 3:
descriptor_index = BufferDescriptorIndex::kR32G32UintSRV;
break;
case 4:
descriptor_index = BufferDescriptorIndex::kR32G32B32A32UintSRV;
break;
default:
assert_unhandled_case(element_size_bytes_pow2);
return;
}
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
auto device = provider->GetDevice();
device->CopyDescriptorsSimple(
1, handle,
provider->OffsetViewDescriptor(buffer_descriptor_heap_start_,
uint32_t(descriptor_index)),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
void SharedMemory::WriteUintPow2UAVDescriptor(
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2) {
BufferDescriptorIndex descriptor_index;
switch (element_size_bytes_pow2) {
case 2:
descriptor_index = BufferDescriptorIndex::kR32UintUAV;
break;
case 3:
descriptor_index = BufferDescriptorIndex::kR32G32UintUAV;
break;
case 4:
descriptor_index = BufferDescriptorIndex::kR32G32B32A32UintUAV;
break;
default:
assert_unhandled_case(element_size_bytes_pow2);
return;
}
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
auto device = provider->GetDevice();
device->CopyDescriptorsSimple(
1, handle,
provider->OffsetViewDescriptor(buffer_descriptor_heap_start_,
uint32_t(descriptor_index)),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
}
bool SharedMemory::InitializeTraceSubmitDownloads() {
// Invalidate the entire memory CPU->GPU memory copy so all the history
// doesn't have to be written into every frame trace, and collect the list of