Playing more with viewport stuff.
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@@ -81,27 +81,10 @@ class DrawBatcher {
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active_draw_.header->window_offset.x = float(x);
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active_draw_.header->window_offset.y = float(y);
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}
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void set_window_scissor(uint32_t left, uint32_t top, uint32_t right,
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uint32_t bottom) {
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active_draw_.header->window_scissor.x = float(left);
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active_draw_.header->window_scissor.y = float(top);
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active_draw_.header->window_scissor.z = float(right);
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active_draw_.header->window_scissor.w = float(bottom);
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}
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void set_window_scalar(float width_scalar, float height_scalar) {
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active_draw_.header->window_offset.z = width_scalar;
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active_draw_.header->window_offset.w = height_scalar;
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}
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void set_viewport_offset(float offset_x, float offset_y, float offset_z) {
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active_draw_.header->viewport_offset.x = offset_x;
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active_draw_.header->viewport_offset.y = offset_y;
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active_draw_.header->viewport_offset.z = offset_z;
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}
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void set_viewport_scale(float scale_x, float scale_y, float scale_z) {
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active_draw_.header->viewport_scale.x = scale_x;
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active_draw_.header->viewport_scale.y = scale_y;
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active_draw_.header->viewport_scale.z = scale_z;
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}
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void set_vtx_fmt(float xy, float z, float w) {
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active_draw_.header->vtx_fmt.x = xy;
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active_draw_.header->vtx_fmt.y = xy;
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@@ -193,9 +176,6 @@ class DrawBatcher {
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// This must match GL4Shader's header.
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struct CommonHeader {
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float4 window_offset; // tx,ty,sx,sy
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float4 window_scissor; // x0,y0,x1,y1
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float4 viewport_offset; // tx,ty,tz,?
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float4 viewport_scale; // sx,sy,sz,?
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float4 vtx_fmt; //
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float4 alpha_test; // alpha test enable, func, ref, ?
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