Playing more with viewport stuff.
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@@ -110,7 +110,11 @@ class GL4ShaderTranslator {
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bool TranslateALU_FLOORs(const ucode::instr_alu_t& alu);
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bool TranslateALU_EXP_IEEE(const ucode::instr_alu_t& alu);
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bool TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIP_CLAMP(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIP_FF(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIP_IEEE(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIPSQ_CLAMP(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIPSQ_FF(const ucode::instr_alu_t& alu);
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bool TranslateALU_RECIPSQ_IEEE(const ucode::instr_alu_t& alu);
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// ...
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bool TranslateALU_SUBs(const ucode::instr_alu_t& alu);
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