[Build] Convert build system to raw cmake and remove premake layer
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30
src/xenia/gpu/CMakeLists.txt
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30
src/xenia/gpu/CMakeLists.txt
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add_library(xenia-gpu STATIC)
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xe_platform_sources(xenia-gpu ${CMAKE_CURRENT_SOURCE_DIR})
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target_include_directories(xenia-gpu PRIVATE
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${PROJECT_SOURCE_DIR}/third_party/Vulkan-Headers/include
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${PROJECT_SOURCE_DIR}/third_party/glslang
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)
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target_link_libraries(xenia-gpu PUBLIC dxbc fmt glslang-spirv snappy xxhash xenia-base xenia-ui)
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xe_target_defaults(xenia-gpu)
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if(XENIA_BUILD_MISC)
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# Shader compiler tool
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add_executable(xenia-gpu-shader-compiler
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${CMAKE_CURRENT_SOURCE_DIR}/shader_compiler_main.cc
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)
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if(WIN32)
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target_sources(xenia-gpu-shader-compiler PRIVATE
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${PROJECT_SOURCE_DIR}/src/xenia/base/console_app_main_win.cc)
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else()
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target_sources(xenia-gpu-shader-compiler PRIVATE
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${PROJECT_SOURCE_DIR}/src/xenia/base/console_app_main_posix.cc)
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endif()
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target_include_directories(xenia-gpu-shader-compiler PRIVATE
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${PROJECT_SOURCE_DIR}/third_party/Vulkan-Headers/include
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${PROJECT_SOURCE_DIR}/third_party/glslang
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)
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target_link_libraries(xenia-gpu-shader-compiler PRIVATE
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dxbc fmt glslang-spirv snappy xenia-base xenia-gpu xenia-ui xenia-ui-vulkan
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)
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xe_target_defaults(xenia-gpu-shader-compiler)
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endif()
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