[VFS] Make ResolvePath / Dump virtual
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@@ -49,6 +49,32 @@ bool DiscImageDevice::Initialize() {
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return true;
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}
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void DiscImageDevice::Dump(StringBuffer* string_buffer) {
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auto global_lock = global_critical_region_.Acquire();
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root_entry_->Dump(string_buffer, 0);
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}
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Entry* DiscImageDevice::ResolvePath(std::string path) {
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// The filesystem will have stripped our prefix off already, so the path will
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// be in the form:
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// some\PATH.foo
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XELOGFS("DiscImageDevice::ResolvePath(%s)", path.c_str());
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// Walk the path, one separator at a time.
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auto entry = root_entry_.get();
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auto path_parts = xe::split_path(path);
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for (auto& part : path_parts) {
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entry = entry->GetChild(part);
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if (!entry) {
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// Not found.
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return nullptr;
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}
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}
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return entry;
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}
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DiscImageDevice::Error DiscImageDevice::Verify(ParseState* state) {
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// Find sector 32 of the game partition - try at a few points.
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static const size_t likely_offsets[] = {
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