[VFS] Make ResolvePath / Dump virtual

This commit is contained in:
Dr. Chat
2018-05-26 18:43:07 -05:00
parent 9231317eeb
commit 728ed593ad
8 changed files with 90 additions and 31 deletions

View File

@@ -49,6 +49,32 @@ bool DiscImageDevice::Initialize() {
return true;
}
void DiscImageDevice::Dump(StringBuffer* string_buffer) {
auto global_lock = global_critical_region_.Acquire();
root_entry_->Dump(string_buffer, 0);
}
Entry* DiscImageDevice::ResolvePath(std::string path) {
// The filesystem will have stripped our prefix off already, so the path will
// be in the form:
// some\PATH.foo
XELOGFS("DiscImageDevice::ResolvePath(%s)", path.c_str());
// Walk the path, one separator at a time.
auto entry = root_entry_.get();
auto path_parts = xe::split_path(path);
for (auto& part : path_parts) {
entry = entry->GetChild(part);
if (!entry) {
// Not found.
return nullptr;
}
}
return entry;
}
DiscImageDevice::Error DiscImageDevice::Verify(ParseState* state) {
// Find sector 32 of the game partition - try at a few points.
static const size_t likely_offsets[] = {