[D3D12] ROV: Blend in linear color space
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@@ -731,6 +731,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// depending on the flag value. Uses system_temp_depth_.yz as scratch - w not
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// touched.
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void CompletePixelShader_DepthTo24Bit();
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// This just converts the color output value from/to gamma space, not checking
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// any conditions.
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void CompletePixelShader_GammaCorrect(uint32_t color_temp, bool to_gamma);
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void CompletePixelShader_WriteToRTVs();
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// Extracts widths and offsets of the components in the lower or the upper
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// dword of a pixel from the format constants, for use as ibfe and bfi
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