Starting to remove windows.h includes from things.
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@@ -20,6 +20,10 @@
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DECLARE_bool(thread_safe_gl);
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// TODO(benvanik): hide Win32 stuff.
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typedef struct HDC__* HDC;
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typedef struct HGLRC__* HGLRC;
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namespace xe {
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namespace ui {
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namespace gl {
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@@ -61,8 +65,8 @@ class GLContext : public GraphicsContext {
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HDC dc_ = nullptr;
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HGLRC glrc_ = nullptr;
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GLEWContext glew_context_;
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WGLEWContext wglew_context_;
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std::unique_ptr<GLEWContext> glew_context_;
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std::unique_ptr<WGLEWContext> wglew_context_;
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Blitter blitter_;
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};
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