[D3D12] DXBC: Some vector ALU opcodes
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@@ -378,6 +378,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// translation (for the declaration).
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uint32_t system_temp_count_max_;
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// Vector ALU result/scratch (since Xenos write masks can contain swizzles).
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uint32_t system_temp_pv_;
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// Temporary register ID for previous scalar result, program counter,
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// predicate and absolute address register.
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uint32_t system_temp_ps_pc_p0_a0_;
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