[D3D12] DXBC: Some vector ALU opcodes

This commit is contained in:
Triang3l
2018-09-03 23:03:37 +03:00
parent b1247bd708
commit 72e6526067
2 changed files with 143 additions and 1 deletions

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@@ -378,6 +378,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
// translation (for the declaration).
uint32_t system_temp_count_max_;
// Vector ALU result/scratch (since Xenos write masks can contain swizzles).
uint32_t system_temp_pv_;
// Temporary register ID for previous scalar result, program counter,
// predicate and absolute address register.
uint32_t system_temp_ps_pc_p0_a0_;