[GPU] Simplify ZPD cvars
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committed by
Radosław Gliński
parent
fbd620c22b
commit
73945c06d7
@@ -71,13 +71,6 @@ DEFINE_int32(occlusion_query_fake_upper_threshold, 100,
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"Keep this higher than occlusion_query_fake_lower_threshold.\n"
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"Ignored if occlusion_query_fake_lower_threshold is -1.",
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"GPU");
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DEFINE_bool(occlusion_query_fast_preserve_cached_zero, false,
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"Alternate fast ZPD behavior that allows saved zero results to be "
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"used for unresolved fast writes instead of forcing them visible.\n"
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"This can materially improve flare accuracy in titles that might "
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"otherwise need strict mode, but it also tends to break occlusion "
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"culling in some titles.",
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"GPU");
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DEFINE_int32(occlusion_query_querybatch_range, 0,
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"Range of fake sample count values to walk for titles using the "
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"D3D QueryBatch standard before wrapping back to "
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@@ -86,7 +79,7 @@ DEFINE_int32(occlusion_query_querybatch_range, 0,
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"unless necessary for a specific title.",
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"GPU");
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DEFINE_double(
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occlusion_query_sample_count_saturation, 1.0,
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occlusion_query_saturation, 1.0,
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"Compress higher occlusion query sample counts before guest writeback.\n"
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"This can be useful if effects such as lens flares appear too strong.\n"
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"1.0 = default behavior\n"
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