[Vulkan] Rectangle and quad list geometry shader generation
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@@ -459,9 +459,6 @@ class SpirvShaderTranslator : public ShaderTranslator {
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enum OutputPerVertexMember : unsigned int {
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kOutputPerVertexMemberPosition,
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kOutputPerVertexMemberPointSize,
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kOutputPerVertexMemberClipDistance,
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kOutputPerVertexMemberCullDistance,
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kOutputPerVertexMemberCount,
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};
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spv::Id output_per_vertex_;
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