Trace dump tool, for dumping pngs (and in the future more stuff).
This commit is contained in:
72
src/xenia/gpu/gl4/gl4_trace_dump_main.cc
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72
src/xenia/gpu/gl4/gl4_trace_dump_main.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/gpu/gl4/gl4_command_processor.h"
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#include "xenia/gpu/gl4/gl4_graphics_system.h"
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#include "xenia/gpu/trace_dump.h"
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namespace xe {
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namespace gpu {
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namespace gl4 {
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using namespace xe::gpu::xenos;
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class GL4TraceDump : public TraceDump {
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public:
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new GL4GraphicsSystem());
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}
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uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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ColorRenderTargetFormat format) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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return command_processor->GetColorRenderTarget(pitch, samples, base,
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format);
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}
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uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base,
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DepthRenderTargetFormat format) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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return command_processor->GetDepthRenderTarget(pitch, samples, base,
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format);
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}
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uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) override {
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auto command_processor = static_cast<GL4CommandProcessor*>(
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graphics_system_->command_processor());
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auto entry_view =
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command_processor->texture_cache()->Demand(texture_info, sampler_info);
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if (!entry_view) {
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return 0;
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}
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auto texture = entry_view->texture;
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return static_cast<uintptr_t>(texture->handle);
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}
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};
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int trace_dump_main(const std::vector<std::wstring>& args) {
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GL4TraceDump trace_dump;
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return trace_dump.Main(args);
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}
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-gpu-gl4-trace-dump",
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L"xenia-gpu-gl4-trace-dump some.trace",
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xe::gpu::gl4::trace_dump_main);
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@@ -81,3 +81,56 @@ project("xenia-gpu-gl4-trace-viewer")
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"1>scratch/stdout-trace-viewer.txt",
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})
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end
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group("src")
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project("xenia-gpu-gl4-trace-dump")
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uuid("5d47299d-f37d-46b4-af48-f4e54b9e5662")
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kind("ConsoleApp")
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language("C++")
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links({
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"elemental-forms",
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"gflags",
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"glew",
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"imgui",
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"xenia-apu",
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"xenia-apu-nop",
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"xenia-apu-xaudio2",
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"xenia-base",
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"xenia-core",
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"xenia-cpu",
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"xenia-cpu-backend-x64",
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"xenia-debug",
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"xenia-gpu",
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"xenia-gpu-gl4",
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"xenia-hid-nop",
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"xenia-hid-winkey",
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"xenia-hid-xinput",
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"xenia-kernel",
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"xenia-ui",
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"xenia-ui-gl",
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"xenia-vfs",
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})
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defines({
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"GLEW_STATIC=1",
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"GLEW_MX=1",
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})
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includedirs({
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project_root.."/third_party/elemental-forms/src",
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project_root.."/build_tools/third_party/gflags/src",
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})
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files({
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"gl4_trace_dump_main.cc",
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"../../base/main_"..platform_suffix..".cc",
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})
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filter("platforms:Windows")
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-- Only create the .user file if it doesn't already exist.
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local user_file = project_root.."/build/xenia-gpu-gl4-trace-dump.vcxproj.user"
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if not os.isfile(user_file) then
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debugdir(project_root)
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debugargs({
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"--flagfile=scratch/flags.txt",
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"2>&1",
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"1>scratch/stdout-trace-dump.txt",
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})
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end
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