Trace dump tool, for dumping pngs (and in the future more stuff).

This commit is contained in:
Ben Vanik
2015-12-13 11:59:14 -08:00
parent aec43ffb2e
commit 7419e7eb4a
12 changed files with 510 additions and 7 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/gpu/gl4/gl4_command_processor.h"
#include "xenia/gpu/gl4/gl4_graphics_system.h"
#include "xenia/gpu/trace_dump.h"
namespace xe {
namespace gpu {
namespace gl4 {
using namespace xe::gpu::xenos;
class GL4TraceDump : public TraceDump {
public:
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
return std::unique_ptr<gpu::GraphicsSystem>(new GL4GraphicsSystem());
}
uintptr_t GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
uint32_t base,
ColorRenderTargetFormat format) override {
auto command_processor = static_cast<GL4CommandProcessor*>(
graphics_system_->command_processor());
return command_processor->GetColorRenderTarget(pitch, samples, base,
format);
}
uintptr_t GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
uint32_t base,
DepthRenderTargetFormat format) override {
auto command_processor = static_cast<GL4CommandProcessor*>(
graphics_system_->command_processor());
return command_processor->GetDepthRenderTarget(pitch, samples, base,
format);
}
uintptr_t GetTextureEntry(const TextureInfo& texture_info,
const SamplerInfo& sampler_info) override {
auto command_processor = static_cast<GL4CommandProcessor*>(
graphics_system_->command_processor());
auto entry_view =
command_processor->texture_cache()->Demand(texture_info, sampler_info);
if (!entry_view) {
return 0;
}
auto texture = entry_view->texture;
return static_cast<uintptr_t>(texture->handle);
}
};
int trace_dump_main(const std::vector<std::wstring>& args) {
GL4TraceDump trace_dump;
return trace_dump.Main(args);
}
} // namespace gl4
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT(L"xenia-gpu-gl4-trace-dump",
L"xenia-gpu-gl4-trace-dump some.trace",
xe::gpu::gl4::trace_dump_main);