Trace dump tool, for dumping pngs (and in the future more stuff).
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@@ -466,6 +466,32 @@ void GLContext::EndSwap() {
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SwapBuffers(dc_);
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}
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std::unique_ptr<RawImage> GLContext::Capture() {
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GraphicsContextLock lock(this);
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std::unique_ptr<RawImage> raw_image(new RawImage());
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raw_image->width = target_window_->width();
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raw_image->stride = raw_image->width * 4;
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raw_image->height = target_window_->height();
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raw_image->data.resize(raw_image->stride * raw_image->height);
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glReadPixels(0, 0, target_window_->width(), target_window_->height(), GL_RGBA,
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GL_UNSIGNED_BYTE, raw_image->data.data());
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// Flip vertically in-place.
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size_t yt = 0;
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size_t yb = (raw_image->height - 1) * raw_image->stride;
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while (yt < yb) {
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for (size_t i = 0; i < raw_image->stride; ++i) {
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std::swap(raw_image->data[yt + i], raw_image->data[yb + i]);
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}
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yt += raw_image->stride;
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yb -= raw_image->stride;
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}
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return raw_image;
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}
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} // namespace gl
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} // namespace ui
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} // namespace xe
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