Adding --dump_shaders=path/.
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@@ -22,6 +22,8 @@ DEFINE_string(gpu, "any",
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DEFINE_bool(trace_ring_buffer, false,
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"Trace GPU ring buffer packets.");
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DEFINE_string(dump_shaders, "",
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"Path to write GPU shaders to as they are compiled.");
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#include <xenia/gpu/nop/nop_gpu.h>
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