[D3D12] Changed default resource state based on GPU Validation

- This prevents GBV from spamming warnings
This commit is contained in:
Gliniak
2025-04-22 19:20:08 +02:00
parent 179591c8bc
commit 7566871220
4 changed files with 5 additions and 6 deletions

View File

@@ -100,7 +100,7 @@ bool D3D12PrimitiveProcessor::InitializeBuiltinIndexBuffer(
if (FAILED(device->CreateCommittedResource(
&ui::d3d12::util::kHeapPropertiesDefault,
provider.GetHeapFlagCreateNotZeroed(), &resource_desc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
D3D12_RESOURCE_STATE_COMMON, nullptr,
IID_PPV_ARGS(&draw_resource)))) {
XELOGE(
"D3D12 primitive processor: Failed to create the built-in index "