[D3D12] Changed default resource state based on GPU Validation
- This prevents GBV from spamming warnings
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@@ -100,7 +100,7 @@ bool D3D12PrimitiveProcessor::InitializeBuiltinIndexBuffer(
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if (FAILED(device->CreateCommittedResource(
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&ui::d3d12::util::kHeapPropertiesDefault,
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provider.GetHeapFlagCreateNotZeroed(), &resource_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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D3D12_RESOURCE_STATE_COMMON, nullptr,
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IID_PPV_ARGS(&draw_resource)))) {
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XELOGE(
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"D3D12 primitive processor: Failed to create the built-in index "
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