[D3D12] Changed default resource state based on GPU Validation

- This prevents GBV from spamming warnings
This commit is contained in:
Gliniak
2025-04-22 19:20:08 +02:00
parent 179591c8bc
commit 7566871220
4 changed files with 5 additions and 6 deletions

View File

@@ -263,7 +263,7 @@ bool D3D12RenderTargetCache::Initialize() {
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
// The first operation will likely be depth self-comparison with host render
// targets or drawing with ROV.
edram_buffer_state_ = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
edram_buffer_state_ = D3D12_RESOURCE_STATE_COMMON;
// Creating zeroed for stable initial value with ROV (though on a real
// console it has to be cleared anyway probably) and not to leak irrelevant
// data to trace dumps when not covered by host render targets entirely.