Prep for split libraries.
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@@ -43,7 +43,7 @@ void InitializeIfNeeded() {
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void CleanupOnShutdown() {}
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std::unique_ptr<GraphicsSystem> GL4GraphicsSystem::Create(Emulator* emulator) {
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std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
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InitializeIfNeeded();
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return std::make_unique<GL4GraphicsSystem>(emulator);
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}
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@@ -27,7 +27,6 @@ class GL4GraphicsSystem : public GraphicsSystem {
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GL4GraphicsSystem(Emulator* emulator);
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~GL4GraphicsSystem() override;
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static std::unique_ptr<GraphicsSystem> Create(Emulator* emulator);
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std::unique_ptr<ui::GraphicsContext> CreateContext(
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ui::Window* target_window) override;
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