SPIR-V: Fix a couple of errors in translation
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@@ -117,9 +117,10 @@ class SpirvShaderTranslator : public ShaderTranslator {
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// Types.
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spv::Id float_type_ = 0, bool_type_ = 0, int_type_ = 0, uint_type_ = 0;
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spv::Id vec2_uint_type_ = 0;
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spv::Id vec2_float_type_ = 0, vec3_float_type_ = 0, vec4_float_type_ = 0;
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spv::Id vec4_uint_type_ = 0;
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spv::Id vec4_bool_type_ = 0;
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spv::Id vec2_bool_type_ = 0, vec3_bool_type_ = 0, vec4_bool_type_ = 0;
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spv::Id image_1d_type_ = 0, image_2d_type_ = 0, image_3d_type_ = 0,
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image_cube_type_ = 0;
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