[Vulkan] Non-GS point sprites + minor SPIR-V fixes
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@@ -436,8 +436,8 @@ class VulkanCommandProcessor : public CommandProcessor {
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void UpdateSystemConstantValues(
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bool primitive_polygonal,
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const PrimitiveProcessor::ProcessingResult& primitive_processing_result,
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const draw_util::ViewportInfo& viewport_info, uint32_t used_texture_mask,
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bool& vertex_shader_index_load_out);
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bool shader_32bit_index_dma, const draw_util::ViewportInfo& viewport_info,
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uint32_t used_texture_mask);
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bool UpdateBindings(const VulkanShader* vertex_shader,
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const VulkanShader* pixel_shader);
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// Allocates a descriptor set and fills one or two VkWriteDescriptorSet
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