[D3D12] DXBC part of signed textures
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@@ -35,6 +35,8 @@ void D3D12Shader::SetTexturesAndSamplers(
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const DxbcShaderTranslator::TextureSRV& translator_srv = texture_srvs[i];
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srv.fetch_constant = translator_srv.fetch_constant;
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srv.dimension = translator_srv.dimension;
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srv.is_signed = translator_srv.is_signed;
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srv.is_sign_required = translator_srv.is_sign_required;
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texture_srvs_.push_back(srv);
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used_texture_mask_ |= 1u << translator_srv.fetch_constant;
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}
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@@ -39,6 +39,10 @@ class D3D12Shader : public Shader {
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struct TextureSRV {
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uint32_t fetch_constant;
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TextureDimension dimension;
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bool is_signed;
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// Whether this SRV must be bound even if it's signed and all components are
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// unsigned and vice versa.
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bool is_sign_required;
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};
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const TextureSRV* GetTextureSRVs(uint32_t& count_out) const {
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count_out = uint32_t(texture_srvs_.size());
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