[DXBC] Cleanup texture/sampler name setting

This commit is contained in:
Triang3l
2022-05-17 22:30:55 +03:00
parent 533de3b477
commit 7675b6b140
3 changed files with 44 additions and 44 deletions

View File

@@ -429,7 +429,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
// descriptor handling simplicity.
xenos::FetchOpDimension dimension;
bool is_signed;
std::string name;
std::string bindful_name;
};
// Arbitrary limit - there can't be more than 2048 in a shader-visible
@@ -450,7 +450,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
xenos::TextureFilter min_filter;
xenos::TextureFilter mip_filter;
xenos::AnisoFilter aniso_filter;
std::string name;
std::string bindful_name;
};
// Unordered access view bindings in space 0.