[DXBC] Cleanup texture/sampler name setting
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@@ -429,7 +429,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// descriptor handling simplicity.
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xenos::FetchOpDimension dimension;
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bool is_signed;
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std::string name;
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std::string bindful_name;
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};
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// Arbitrary limit - there can't be more than 2048 in a shader-visible
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@@ -450,7 +450,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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xenos::TextureFilter min_filter;
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xenos::TextureFilter mip_filter;
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xenos::AnisoFilter aniso_filter;
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std::string name;
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std::string bindful_name;
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};
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// Unordered access view bindings in space 0.
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