[D3D12] Swap red and blue in 8bpp gamma ramp
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@@ -68,9 +68,9 @@ struct GammaRamp {
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struct NormalEntry {
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union {
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struct {
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uint32_t r : 10;
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uint32_t g : 10;
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uint32_t b : 10;
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uint32_t g : 10;
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uint32_t r : 10;
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uint32_t : 2;
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};
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uint32_t value;
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