[GPU] Rename AddressTiled in TiledAddress in shaders

There will possibly be more `XenosTextureTiled*` functions in the future
where the word "Address" would make the names excessively long.
This commit is contained in:
Triang3l
2026-01-13 21:20:26 +03:00
parent 80a9af4277
commit 76c531bff2
3 changed files with 11 additions and 11 deletions

View File

@@ -170,13 +170,13 @@ uint XeResolveEdramPixelStrideInts(XeResolveInfo resolve_info) {
resolve_info.resolution_scale);
#else
dont_flatten_xe if (resolve_info.dest_is_array) {
address = uint(XenosTextureAddressTiled3D(
address = uint(XenosTextureTiledAddress3D(
int3_xe(uint3_xe(p, resolve_info.dest_slice)),
resolve_info.dest_row_pitch_aligned_shr5,
resolve_info.dest_slice_pitch_aligned_shr4,
bpp_log2));
} else {
address = uint(XenosTextureAddressTiled2D(
address = uint(XenosTextureTiledAddress2D(
int2_xe(p), resolve_info.dest_row_pitch_aligned_shr5, bpp_log2));
}
address += resolve_info.dest_base;