[GPU] Rename AddressTiled in TiledAddress in shaders
There will possibly be more `XenosTextureTiled*` functions in the future where the word "Address" would make the names excessively long.
This commit is contained in:
@@ -170,13 +170,13 @@ uint XeResolveEdramPixelStrideInts(XeResolveInfo resolve_info) {
|
||||
resolve_info.resolution_scale);
|
||||
#else
|
||||
dont_flatten_xe if (resolve_info.dest_is_array) {
|
||||
address = uint(XenosTextureAddressTiled3D(
|
||||
address = uint(XenosTextureTiledAddress3D(
|
||||
int3_xe(uint3_xe(p, resolve_info.dest_slice)),
|
||||
resolve_info.dest_row_pitch_aligned_shr5,
|
||||
resolve_info.dest_slice_pitch_aligned_shr4,
|
||||
bpp_log2));
|
||||
} else {
|
||||
address = uint(XenosTextureAddressTiled2D(
|
||||
address = uint(XenosTextureTiledAddress2D(
|
||||
int2_xe(p), resolve_info.dest_row_pitch_aligned_shr5, bpp_log2));
|
||||
}
|
||||
address += resolve_info.dest_base;
|
||||
|
||||
Reference in New Issue
Block a user