[Vulkan] 32-bit index fetch without fullDrawIndexUint32
This commit is contained in:
@@ -433,10 +433,11 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
void UpdateDynamicState(const draw_util::ViewportInfo& viewport_info,
|
||||
bool primitive_polygonal,
|
||||
reg::RB_DEPTHCONTROL normalized_depth_control);
|
||||
void UpdateSystemConstantValues(bool primitive_polygonal,
|
||||
xenos::Endian index_endian,
|
||||
const draw_util::ViewportInfo& viewport_info,
|
||||
uint32_t used_texture_mask);
|
||||
void UpdateSystemConstantValues(
|
||||
bool primitive_polygonal,
|
||||
const PrimitiveProcessor::ProcessingResult& primitive_processing_result,
|
||||
const draw_util::ViewportInfo& viewport_info, uint32_t used_texture_mask,
|
||||
bool& vertex_shader_index_load_out);
|
||||
bool UpdateBindings(const VulkanShader* vertex_shader,
|
||||
const VulkanShader* pixel_shader);
|
||||
// Allocates a descriptor set and fills one or two VkWriteDescriptorSet
|
||||
|
||||
Reference in New Issue
Block a user